Sound — Foundations and Practics
Sound — Pressure Waves
Sound travels in air
- Speed in air is around 1000 feet/s
Sound is pressure waves
Wavelength defined by speed and frequency
s = fλ
- s is speed of sound in feet per second
- f is frequency in cycles per second (Hertz, Hz)
- λ is wavelength in feet
Frequency vs wavelength
- 60Hz ~ 17 feet
- 1KHz ~ 1 foot
- 15KHz ~ 1 inch
Sound — Frequency and Amplitude
Note that we are assuming a sinusoidal wave. Good reasons for this described later
Absolute pressure doesn't matter (within reason)
Sound level of wave is given by either peak-to-peak amplitudes or by "root-mean-square" power (calculation)
More about sound power
Sound — Latency
Latency = delay. How long between when the sound is produced and when it is heard (for example)
Delay is not always undesirable: implies storage
Latency matters less at lower frequencies: localization in time
Sound — Superposition
Sounds that aren't pure sine waves are still cyclic
Any repeating sound can be represented by a Fourier Series
Thus, the sound we hear can actually be plausibly thought of as a superposition of sine waves with different frequencies and phases
s(t) = Σ sin(w[i] t + Φ[i])
Hearing — The Ear
Note that the ear detects frequency directly
The measured sound amplitude is logarithmic in the sampled sound power: big differences at low power, small differences at high power
Thus usually use units of dB instead of linear power
P[dB] = 20 log (P[rms] / 10^-12)
C.f. "type A" and "type B" potentiometers as "volume knobs"
Hearing — Psychoacoustics
The brain does things with sound…
Perceived volume of a sound is a function of
Background volume level
Waveshape: in particular, the brain will "fill in" "clipped" waves as though the peaks exist
Perceived frequency of a sound is
Relative: perfect pitch is rare, pitch is mostly judged by relation to surrounding / background pitches
Dominated by high frequency components: dbA
Accomodation over time, etc happens
- is an interesting audio illusion
Hearing — Safety
Easy to damage hearing permanently
NIOSH: More than 85 dBA (heavy city traffic) over 8 hours is hazardous
Acute trauma over 130 dB
Not just general hearing loss: notching, tinnitus
How to stay safe:
Wear ear protection around sustained loud noise: concerts, machine rooms, etc
Avoid earbuds, as they are prone to hearing damage. If you use them, turn them down to below where they sound best: the ear / brain don't know how to deal with them
Turn down master volume before powering up any audio equipment. Then raise the volume to a comfortable level
Put headphones on your neck to start; you should hear silence. Then put them on and turn up the volume
See above when working with mute buttons, plugs and jacks, etc. So easy to make a mistake
Hearing — Two Ears
Normally hear in stereo; thus two-channel audio with separated sources (headphones, left and right speakers)
Means two audio channels to deal with: stereo is sometimes encoded as sum and difference channels, with the difference channel at lower fidelity
Localization in space is a function of time difference and level difference between ears
Angle:
Phase is used below 1KHz
Head interference and group delay is used above 1.5KHz
This is part of what the "ears" (pinna) do
Distance:
Softer, lower-frequency sounds seem farther away
Room effects (reflection) increase perceived distance