Hearing Practics
Hearing — The Ear
Note that the ear detects frequency directly
The measured sound amplitude is logarithmic in the sampled sound power: big differences at low power, small differences at high power
Thus usually use units of dB instead of linear power
P[dB] = 20 log (P[rms] / 10^-12)
C.f. "type A" and "type B" potentiometers as "volume knobs"
Hearing — Psychoacoustics
The brain does things with sound…
Perceived volume of a sound is a function of
Background volume level: individual sounds seem less loud in a noisy environment
Waveshape: in particular, the brain will "fill in" "clipped" waves as though the peaks exist. This is used by broadcasters to make sounds seem louder than their measured power
Perceived frequency of a sound is
Relative: "perfect pitch" is rare; pitch is mostly judged by relation to surrounding / background / earlier pitches
Dominated by high frequency components: dbA frequency weighting is used as an estimate of perceived loudness
Accomodation over time, etc happens
Shepard Tone is an interesting audio illusion
Hearing — Safety
Easy to damage hearing permanently
Sound exposure is cumulative: long exposure to a moderately loud sound is more damaging than short exposure to a somewhat louder sound
NIOSH: More than 85 dBA (heavy city traffic) over 8 hours is hazardous
Acute trauma over 130 dBA
Not just general hearing loss: notching, tinnitus
How to stay safe:
Wear ear protection around sustained loud noise: concerts, machine rooms, etc. Wear noise-cancelling headphones on airplanes
Avoid earbuds, as they are prone to hearing damage. If you use them, turn them down to below where they sound best: the ear / brain don't know how to deal with them
Turn down master volume before powering up any audio equipment. Then raise the volume to a comfortable level
Put headphones on your neck to start; you should hear silence. Then put them on and turn up the volume
See above when working with mute buttons, plugs and jacks, etc. So easy to make a mistake
Hearing — Two Ears
Normally hear in stereo; thus two-channel audio with separated sources (headphones, left and right speakers)
Means two audio channels to deal with: stereo is sometimes encoded as sum and difference channels, with the difference channel at lower fidelity
Localization in space is a function of time difference and level difference between ears
Angle:
Phase is used below 1KHz
Head interference and group delay is used above 1.5KHz
This is part of what the "ears" (pinna) do
Distance:
Softer, lower-frequency sounds seem farther away
Room effects (reflection) increase perceived distance